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Strike force 2 switch review
Strike force 2 switch review












strike force 2 switch review

These can then be used to open new areas and from there new garages – so it’s not enough to just beat a level, you’ve got to do reasonably well at it too.Īnd that’s where it becomes obvious that the game is best balanced for two to four players: even in the easiest garages, it’s tricky to earn three cogs when you play solo and in the more elaborate garages where, for example, you might encounter two assembly lines, it’s pretty much impossible to do more than scratch the surface of your assigned tasks within the four minute time limit for each play session, without at least one co-op companion. Cogs are essentially the game’s currency and, depending on your performance, you can earn up to three at each garage.

strike force 2 switch review

#Strike force 2 switch review full

Manic Mechanics has a board game-like hub screen, full of cute little Easter eggs that open up new characters and which is dotted with hard-to-reach cogs. All pretty simple, but the chaos quickly ramps up.īefore long, you have two cars to work on at the same time and all manner of hazards start creeping into your virtual workplace, ranging from the garage owner throwing paint at you, which renders the floor slippery (you can pick up and wield mops and fire extinguishers), to areas which periodically become electrified or fill with lava, and even the occasional alien invasion. Tyres must be inflated, on a tyre inflation station, and each item of equipment you use has a subtly different button-pressing mini-game. So, you might have to take doors or spoilers to the paint station, or exhaust pipes and engines to the mechanical station.














Strike force 2 switch review